Background/Technical overview
The rendering functionality in rview is
provided by a general purpose ray casting engine built onto the
coordinate
system of the volume slice display. As with the slice display, it is
completely software based and is therefore NOT VERY OPTIMIZED OR FAST!.
It was written in a generic way on top of the slice display system
(basically
20 lines of vector loops in C++... each slice display pixel now casts a
ray orthogonal to the view plane). It produces renderings through the
same volume data viewed by
the slice display by casting rays for each screen pixel in the rview
display window. Therefore....
rendering
time is very dependent on how big the window is. As with the
basic rview display, as CPU speeds have increased (since 1994!),
the
renderer is becoming more useful (render times can be significantly
less than one second for a reasonably sized window and a reasonably
sized
(256x256x128) MRI data set on a fast (2GHz +) machine... but this is
dependent
on the rendering options!). However, you can use the rview display to
produce approximate small renderings with a small window and
then enlarge the window to get a high resolution image (for slides
etc). Because the code has been written in a general (but slow)
way it has been
relatively easy to add functionality and rendering features (eg normal
fusion iso-surface rendering with
cut planes) which would be more difficult to add if the renderings were
more optimized for hardware.
Rendering displays are controlled by the rendering tool (Selected from
the options->Tools Menu):

Display Layout Options (top Box)
M.I.PS.
The top two modes create
Maximum[or Minmum] intensity projections through the data. These are
useful for looking at sparse structures within data such as angiography
or statistical maps. These display types simply project rays
through the dataset using the current view geomertry.
To modify the data display colours simply use the colour tool. To modify the display orientation
use the display slice control tool to set
the rendering view angles. MIP
specific controls are set in the MIP control area at the bottom of the
rendering tool. This allows the selection of Maximum or Minimum (useful
for negative data) to project, the choice of the displaying the current
cut volume planes used and finally the hash pattern spacing on the
displayed cut planes.
The MIPS are controlled by the MIPS options box. This controls whether
the Maximum or minimum value is plotted, whether the cur plane volume
os rendered andthe spacinf of the hash pattern used to render the cut
plane.
An example is a Maximum Intensity
projection rendering rendering of:
ISO-Surface Rendering
Surface renderings of the iso-intensity
surface of a volume can be produced using this option. There is a
separate volume Image data set which is used to hold a surface image
volume. These are controlled by the 'Surface' controls: Surface data
sets can
be produced from the binary volumes created using the segmentation tool.

Normal Fusion
Speed/Quality
This controls the tradeoff between speed of rendering and quality of
the display. To allow a faster update of large display windows, rview
can be made to cast every other ray vertically and horizontally (1/4 of
rays) at the trade off of a pixelated display. By default rview
switches to a fast, ray skipping mode. Switching between the two modes
can also be done with a keyboard shortcut using the key 'l'.
An example of the difference between the two rendering types is
shown in the two enlarged images below:

